

The moment things really clicked was when people in the office randomly started humming one of the riffs from the first track on the OST. Everything was on its own schedule, closely intertwined, and converging fast. Or conversely, something on the music side would influence our gameplay. There could be a new mechanic that needed the dynamic music system to change slightly, which would require new assets. The game was constantly shifting and so it was very hard to nail something early that would stick. S.W.: The style of music for the Robo Recall soundtrack very much took shape as the game got its legs. Was this style a goal from the onset or did it take shape during the development of the game? The soundtrack successfully mixes various aspects of metal and synth musical styles while featuring ambient interludes and soaring guitar solos that feel straight out of an 1980s action flick. They really let me know when the music was on the right track. But most importantly, everyone on the team gave feedback and critique and really supported me. Writing the dynamic music system using Blueprints, composing/producing/implementing all music tracks and assets, and playing a lot of guitar. Seth Weedin: Over the course of development, responsibility for all of the music tasks fell on my shoulders. How many people worked on the Robo Recall soundtrack and what were their roles? Below is what Seth has to say about creating the soundtrack, and if you'd like to hear more, he'll be doing the Robo Recall postmortem panel at VRLA this week. Seth took on many responsibilities during Robo Recall's development, including scripting gameplay mechanics, music, technical audio integration and systems, and tutorial scripting. I chatted with Epic’s Seth Weedin about the creation of the soundtrack and the impact it has had on the overall project. With tracks like ‘Return to Sender’ and ‘Scrap Metal,’ the free soundtrack delivers as much punch and personality as the game itself. Today, Epic is proud to announce that fans of Robo Recall can get their hands (and their ears) on the full soundtrack for free via SoundCloud.

Built with Unreal Engine 4, Robo Recall fully supports mods via the Robo Recall Mod Kit, and the game is available for free via the Oculus Store.įollowing the successful launch, Epic Games recently released a major update to the game alongside a bonus audio track entitled ‘Shooty Shooty Gun Hands.’ Released at the conclusion of this year’s ‘State of Unreal’ opening session during GDC 2017, the critically-acclaimed VR shooter Robo Recall has been hailed for its arcade action and creative combat using Oculus Touch.
